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Phoenotopia awakening demo download
Phoenotopia awakening demo download










phoenotopia awakening demo download
  1. #Phoenotopia awakening demo download install#
  2. #Phoenotopia awakening demo download windows#

#Phoenotopia awakening demo download windows#

Creating a TextMeshPro font asset from a "standard font" (good choice is "Arial Unicode MS Regular" or "arialuni" which I think can always be found in the windows Fonts folder.Installing a TextMeshPro version that is compatible with that Unity Editor.Obtaining an appropriate Unity Editor from.Which likely means that if we can actually generated a bundle that is compatible with this engine, it is going to work. This asset bundle was not created with UncompressedAssetBundle flag, expected id 'UnityRaw', got 'UnityFS' The following message appears in output_log.txt:

phoenotopia awakening demo download

The problem is just substituted with another, and that is the fact that this asset bundle is not compatible with the game because it was generated by a much newer version of the Unity Editor. Now, just because it doesn't freeze doesn't mean it works. I can imagine BepInEx not working particularly well on such old games. Here's a new version that fixes the freezes (the plugin was using a "new" API not available in these old games): From there, there is a File version and Production version which represents the unity engine version. You can see which version of unity is used by right clicking on the game exe file and going to Details. I would like to know, if you can tell me, where it works and where it doesn't. These asset bundles can be generated without programming knowledge, but the older the version of unity to target, the more difficult it may be. XUnity.AutoTranslator-ReiPatcher-4.7.1.zip These files are generated using Unity 2018.1 and the TMP that comes with it and I can confirm it works with that ResizeMe game from #69 There is a significant chance that this is not going to work in all games and it probably depends on both the version of the Unity Engine that is used and the version of TextMeshPro. Place the unzipped font files in the game root and set config OverrideFontTextMeshPro=notosanscjk-regular_sdf notosanscjk-regular_sdf (may not support russian).arialuni_sdf (I think in general this supports most characters).I have created two fonts that can be placed in the root game directory and referenced from the config file through the TextMeshPro config option. So, I got a prototype working after spending way too much time looking for fonts. I tried generating a font that included thousands of characters today, but the progress bar never left 0. For instance is all Hangul characters in the range AC00 - D7AF really used?Īnd I guess I would have to do some compromising when it comes to the thousands of Kanji characters that exist.

phoenotopia awakening demo download

(Maybe I am forgetting some).įrankly, I could use some help with this, because some of these unicode ranges seem huge. Japanese, Chinese, Korean, Russian + various uncommon latin characters. So there may be some progress towards this goal.īut that means I would need to figure out which unicode ranges I would need to include in such a font to support various languages. At least with that specific version of the engine.

phoenotopia awakening demo download

#Phoenotopia awakening demo download install#

Today I tried to build the fonts that comes when you install the standard TextMeshPro package into an asset bundle and load them through the plugin.












Phoenotopia awakening demo download